Sunday, March 14, 2010

Commercial Tweets?

Today I came across an application for Twitter that offers a way to monetize you tweets. It's called Twivert. What it does, apparently, is automatically tweet commercials for itself and other pay services available on the internet. It does this every few days or so, give or take.


This might not be so bad if you tweet several times a day. Your followers might be able to ignore the intrusive unwanted advertising without unfollowing you. Maybe.
Seriously though, who wants to see commercials? I don't. Do you? Most people don't.
Other than the unwanted spam, the biggest downfall of this service is that if you're only tweeting once or twice a month or so, it takes over your twitter stream with advertisements.

Sunday, March 7, 2010

In-World UI Anyone?

Today I did something that may or may not be a good thing. I commented on a blog post by Prokofy Neva (http://bit.ly/d3qzxx). I couldn't help myself. The idea was like a flash of light blazing through my brain. Here is what I said:
"What I'd like to see is a UI that rezzes in-world as a 3D object, instead of one that creates window upon window on my screen. The way it is now, and even before V2, calls to mind the concept of a HUD spazzing on steroids or one of those seedy websites that gives tons of pop-ups."


This is an idea that goes back to my first weeks as a newbie on the Second Life grid, as Lara Languish, when I was struggling through the steep learning curve we all face when first entering SL. (Ah, the days of box-on-the-head. The nostalgia!)
Anything that draws us out of the 3D experience, is in my opinion an obstacle to the immersive experience that SL facilitated into being. It draws the mind out of the "world" of SL back into flat-space reminding the user that what they are viewing is actually being displayed on a flat screen. Web-on-a-prim is great because it brings brings flat-space into world in a way that doesn't draw the user out of the experience. In comparison to the click & load webpages, a big step forward. However, all the stuff on the screen when working on any kind major learning or building project, seems to me to negate this progress.
Is a practical idea? I don't know, but I think it could be if the right minds shaped and engineered it and the right hardware tech was in place to support it.