Tuesday, October 13, 2009

Midterm Fall 2009

We got our first snowfall here in the Twin Cities just a day or so past. Many of the leaves on the trees had not yet changed when the first snow fell, and are now quickly catching up to complete their transition. Academic pressure is at an all time high as midterm examinations are this week. Cram time.

Tuesday, March 31, 2009

A Citation

From "3D Game Programming All in One" by Kenneth C. Finney
p.12

Producer

A game producer is essentially the game project's leader. The producer will drow up and track the schedule, manage the people that do the hands-on development work, and manage the budget and expenditures. The producer may not know how to make any part of a game at all, but he is the one person on a game project who knows everything that is happening and why.

It's the producer who needs to poke the other developers in the ribs when they seem to be lagging. The producer needs to be aware when different members of the team are in need of some tool, knowledge, or resource and arrange to provide the team members with what they need.

Sometimes producers just need to spray a liberal dose of Ego-in-a-can to refresh a despondent developer who keeps smashing into the same brick wall over and over while the clock ticks down.

The producer will also be the interface for the team to the rest of the world, handling media queries, negotiating contracts and licences, and generally keeping the big noisy bothersome world off the backs of the development team.

Monday, March 16, 2009

From Spreadsheets Class Discussion on Familiar Software

There are a number of software applications with which I am familiar. Microsoft Word, Excel, and Power Point all come in handy. I don't know how I'd manage much of anything without a good browser. I also enjoy creative software like iPhoto, iMovie, good old Paint Shop Pro 5 and last but definately not least, the 3D modelling tools of Second Life. All of these programs have had a strong influence in the way I communicate.
Recently IBM discovered they could save a lot of money by holding meetings in the virtual world of Second Life. Executives don't have to drive or fly in a plane to attend and 3D models of prospective projects help give them a fuller view. SMS programs and more advanced mobile phones are also changing the way people communicate, both in their private lives and for business. Not only is the software becoming more pervasive and complex, but the hardware is evolving as well. This is to be expected as a demand for greater breadth and versatility of communicative software also creates the demand for the lightweight super-fast circuitry on which it runs.
Another way it changes the way businesses handle information is in the way that information is stored. In the past, businesses created massive paper archives of their doings. Now a lot of that information is stored electronically, with multiple copies/backups, instead of on paper.

2.1 - Software Applications